brazerzkidaicarbon.blogg.se

Echochrome 2 ps3 gameplay
Echochrome 2 ps3 gameplay












While the previous game's goal of guiding your character to all of the echos is still an option, there are two other game styles here as well.Įscort Mode simply has you making a path for the model in order to get him to the exit. If you can't see the hole, or the other end of the archway isn't connected, your model won't react to it.Įchochrome ii also changes things up a bit when it comes to your goal in each level. But, like the last game, its all about perspective.

echochrome 2 ps3 gameplay

If he walks over a shadow will a hole in it, he will fall to a lower level, and with the use of archways connected by shadows, your model can travel across hard to reach areas like it's nothing. If you have sphere's shadow coming from the top of the model's path, he will use it as a trampoline to go flying in the direction he is walking (which is great for getting over tall shadows). If a shadow is too tall for the model to get on top of, he will simply turn around and walk the other way. Much like the old game though, you will have to be wary of how your shadows fit together because your walking model will react to different projections in different ways.

echochrome 2 ps3 gameplay

While before, you used the Analog Sticks to rotate the world so certain details of the blocks are hidden or made apparent, this time, you will use the PlayStation Move as a light source in order to change the way the shadows connect. How you control the world and your character this time also changes. Instead, the 3D perspective tricks are thrown out to have you move along the 2D projected shadow of the blocks along the back wall of the playing area. Escher style of the previous game in that you won't be walking around endless staircases simply because the ends appear to meet up. Like I said above, echochrome ii breaks away from the odd M.C. As a result, echochrome ii becomes another great game to come home to and chill after a stressful day at work because no matter how tough the puzzle might seem, it's just really hard to stay keyed up with the sounds this game produces.

echochrome 2 ps3 gameplay

There is still the calm voice that guides you through the tutorial and the same low-key relaxing music emitting from your speakers. In fact, the only real color the game provides is that of a few of the blocks in order to give some visual cues to the player so that they know what blocks will form the exit or which ones will allow shadows to join and so on.Īudio wise, the game hasn't changed much. Despite the added detail to the game, it still keeps to its minimalistic roots and doesn't offer anything too flashy. So you see, the blocks having depth is sort of required now. Instead, you are guiding them along the shadow being projected on the walls behind the floating blocks.

echochrome 2 ps3 gameplay

While all of the blocks keep their simplistic design, you are no longer walking your figure across the objects themselves. This time though, echochrome ii brings in not only color and depth, but also, and primarily, shadow. The previous game was all in black and white outlines of the 3D objects you were moving around. Echochrome ii breaks away somewhat from the simple-looking gameplay style of Echochrome, but still keeps to the core idea that all that really matters is what the player sees.














Echochrome 2 ps3 gameplay